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Node types

Every node in a Process Map belongs to one of four types.

Start

The entry point for work items. A Start node generates arrivals according to an arrival frequency distribution (how often items arrive) and an optional arrival severity distribution (a quantity associated with each arrival).

Every scenario must have exactly one Start node.

Fields:

FieldDescription
LabelName displayed on the canvas
Arrival frequency distributionHow often work items arrive (e.g. exponential(rate=2) means on average 2 arrivals per time unit)
Arrival severity distributionOptional quantity per arrival

Task

A processing step. Work items enter, spend time being processed (sampled from the service time distribution), and then move to the next node.

Fields:

FieldDescription
LabelName displayed on the canvas
DistributionService time distribution
ResourcesOptional resource assignments (limits concurrency)

Queue

A waiting room. Work items accumulate here until capacity is available downstream. Useful for modeling buffers and backlogs.

Fields:

FieldDescription
LabelName displayed on the canvas
CapacityMaximum items that can wait simultaneously (null = unlimited)
note

Queues do not consume service time — items pass through instantly once capacity is available.

End

The exit point for work items. Every scenario must have at least one End node.

Node indicators

Each node on the canvas shows visual indicators:

IndicatorMeaning
Distribution badgeShows the configured distribution type
Resource dotsColored dots for each assigned resource
Sim iconOpens the simulation config panel for this node
Info iconOpens the node info panel